The Red Queen's Mini Croquet Game
Did you know… Alice and the Mad Hatter play musical chairs with guests and sometimes surprise characters every afternoon at the Main Street, U.S.A® Area in the Disneyland® Resort? Don’t miss out on this magical out of the ordinary Mad Hatter version of musical chairs that you and your kids are sure never to forget. For this events specific time, make sure to ask a Cast Member when you first arrive so you’re around for the fun!
Like Alice and the Mad Hatter, the Red Queen loves to play games. Her favorite pastime is a good game of croquet. Set up your own game of mini croquet at your next family game night and get ready for a rolling good time.
Print the flamingo mallets and stakes on regular paper or cardstock and cut out each piece. If you need more flamingo mallets, print more copies of page one. For more stakes, print more copies of page two.
Fold each stake in half so the design is two-sided. Butterfly the white tabs outward and secure the halves together with glue or double-sided tape. The tabs will serve as the base of each stake.
Use glue or double-sided tape to secure each flamingo to a long wooden dowel or chopstick. The flamingo's head should align with the bottom of the dowel or chopstick, and this will serve as the mallet. Players can choose to share one flamingo mallet or create their own.
Set up your croquet course on a flat surface (a table works best). Use pipe cleaners to form arched wickets as shown in the image above. You may place the wickets anywhere you'd like on the flat surface. Place one stake after each wicket.
To determine who goes first, have each player strike their ball with his or her mallet toward a stake at the other end of the table. Whichever player gets their ball closest to the stake gets to go first. The player whose ball lands farthest from the stake should go last.
The first player must start at the beginning of the course and try to strike the ball through the first arched wicket, hitting the stake on the other side. If the player succeeds, he or she may take another turn. If the ball does not go through the wicket, hitting the stake on the other side, the next player may take his or her turn.
The first player to complete the entire course is the winner.